RANKED BO6: REDCARD OVERVIEW
- SURGE CLAN
- Jan 17
- 2 min read

Set within and around a sprawling soccer stadium in Avalon, Red Card is a map that demands you to think beyond just shooting. Its layout, inspired by the grandeur of a soccer stadium, requires players to master both angles of attack and defense, blending the unpredictability of sports with the intensity of warfare.
Whether you're climbing to the VIP for a better shot or sneaking through the garage for a backstab, Red Card offers a unique battlefield where strategy can triumph over brute force. So, prepare your loadout, study the map, and maybe, just maybe, you'll turn the tide in your favor. See you on the pitch!
Map Setting
Red Card places you in a modern soccer stadium, with battles raging from the main entrance to the edge of the pitch. The map's design includes the outer promenade, a fan festival, VIP areas, and the garage, offering a blend of mid to long-range engagements with plenty of indoor close-quarters combat.
Key Areas and Strategies
- Main Entrance: A hotspot for initial skirmishes, its wide-open space is ideal for snipers looking to control entry points but leaves players exposed if not careful.
- Lobby: With multiple levels and access points, the Lobby is a tactical nightmare or dream, depending on your strategy. Use the stairs or elevator for vertical gameplay and surprise attacks.
- Promenade: Offers flanking routes around the stadium's exterior. It's where you can catch opponents off-guard or escape when the heat's on inside.
- Fan Festival: An outdoor area with scattered cover, perfect for mid-range combat but watch out for snipers from the higher levels.
- VIP Section: Smaller and more intimate, great for close combat but can become a trap if enemies control the surrounding areas.
- Garage: Provides cover and close-quarter battles, with an exit leading directly to the stands, making it a crucial point for control.
Game Modes and Tactical Approaches
- Hardpoint: The map's design makes it challenging, with the hardpoints often located in high-traffic areas like the Lobby or near the Main Entrance. Controlling these spaces requires teamwork and fast, adaptive gameplay.
- Search & Destroy: Red Card's complex layout offers numerous planting spots, especially around the less frequented areas like the garage or VIP sections. Use the verticality to your advantage for both offensive and defensive plays.
- Control: Here, the battle for the Lobby and Main Entrance can define the match. The map's multiple levels and pathways mean you can never be too safe; always expect an attack from above or below.
Community Reception
Red Card has split the community; some hail it for its intricate design and the tactical depth it offers, enjoying the mix of open and tight spaces. Others criticize it for being too campy or having spawn issues that can lead to frustrating gameplay. Discussions on platforms like Reddit and X reflect this divide, with players sharing tips on how to navigate the map's challenges or lamenting its perceived flaws.
Unique Features and Easter Eggs
The map's ambiance is enhanced by playing "Epic" by Faith No More, adding an ironic twist to the chaos of war. Additionally, the use of the Engineer Perk can reveal hidden tactics, as Red Card is ripe with spots for planting equipment, making every match a puzzle to solve.
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